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Installation

From Fab​

  1. Add Unreal Engine Absolute Blueprint MCP to your library on Fab and install it to your engine from the Epic Games Launcher (Library → Fab Library → Install to Engine).
  2. Open your project. Edit → Plugins → search Absolute Blueprint MCP → enable → restart.
  3. On startup the Output Log shows:
LogUEAMCP: Display: Absolute Blueprint MCP server listening at http://127.0.0.1:9331/uea-mcp

From source​

Copy the UnrealEngineAbsoluteBlueprintMCP folder into <Project>/Plugins/ and open the project; the editor compiles it (Visual Studio 2019 for 4.27, 2022 for 5.x).

Settings​

Project Settings → Plugins → Absolute Blueprint MCP:

SettingDefaultNotes
Auto startonstart the server when the editor finishes loading
Port9331if busy, 9332–9340 are tried; the real endpoint is written to Saved/UEABMCP/endpoint.json
Endpoint pathuea-mcphttp://127.0.0.1:<port>/<path>
Disabled kits—hide whole kits from tools/list
Log tool callsonone Output Log line per call with duration

Next to the full edition​

Both editions can be enabled in the same project. The full edition, Unreal Engine Absolute MCP, listens on 9321 and writes Saved/UEAMCP/endpoint.json; this edition uses 9331 and Saved/UEABMCP/endpoint.json.

Supported engines​

UE 4.27, 5.0, 5.5, 5.6, 5.7 and 5.8 on Windows (Win64). See Compatibility for the per-tool matrix.